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The Butler Didn't Do It

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How to play The Butler Didn't Do It?

Test your mental agility with The Butler Didn't Do It, a game inspired by the famous Murdoku, as you solve impossible crimes in this clever and intuitive game of deductive logic, puzzles, and mystery—where a bloody murder has taken place and the police automatically blame the butler! But you know he’s innocent; so your main goal will be to analyze the suspects’ truthful testimonies, cross-reference location data, and place each individual on the crime scene map until you uncover the identity of the real culprit.

Throughout 300 verified cases, you’ll need to apply a golden rule in the purest style of the famous Sudoku puzzles: exactly one person must be placed in each row and column of the map. By evaluating the spatial clues and keeping in mind that walls, rocks, or furniture break contiguity and that obstructed squares are blocked, you’ll place or rule out suspects using markers and tactile notes. Whoever ends up inside the victim’s area will be exposed as the murderer!

What are the main features of the game *The Butler Didn’t Do It*?

  • Solve 300 cases with a single, computer-guaranteed solution—no need to guess blindly.
  • Apply row and column restrictions (one person per line) by cross-referencing testimonies and scene boundaries.
  • Enjoy 300 cases, 2 seasons, and 13 scenarios.
  • Progress through 3 difficulty levels on dynamic boards ranging from 6×6 to 10×10.
  • Mark ruled-out squares with Xs, take mental notes, and remove suspects with a single tap.

Don’t try to place suspects on the board based on a single, isolated testimony. Always start by marking with crosses the squares containing fixed obstacles—boxes, plants, or walls—and the rows/columns with only one available position. Clearing the board of impossible locations will immediately reveal forced placements. Pay special attention to the definition of “next to,” and remember that two contiguous squares separated by a wall do not count as adjacent—this will allow you to rule out suspects in adjoining rooms before accusing the ultimate culprit.

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